Hi there! I am currently using the latest unity 2017.1 and I’ve encountered this nasty problem.
I am making a 2d game with pixel-perfect sprites. I’ve properly configured the camera size to match to ppu of my sprites. I am also using pixel snap in materials to make scaling and rotation feel more oldschool. Finally, I am rendering in 800x450 to make it look even more old. However, there is a problem.
Here are 3 screenshots. The one captured in unity has no deformations. The one captured in a window the size of a rendering resolutions is ok, too. However, when I switch to fullscreen (1920x1080, still render at 800x450), I encounter pixel stretching (easily seen on a main character’s eyes).
Disabling pixel snapping, adjusting resolutions and camera’s sizes do not help. Can you please help me? What am I doing wrong?


