Pixels per unit with tile palette?

So I’m using sprites that aren’t in a sprite sheet to make my scene. However, the sprites are not all the same sizes and depending on their pixel per unit value it can make them not snap to the grid correctly when I try to use them in a tile palette. So I can’t set them all to the same ppu. Is there an easier way to fix this than having to set the ppu for each sprite of a different size?

I guess the easiest way would be to make those sprites all have the same size by editing them in your graphics editor.

If that doesn’t work for you, you could try extending the AssetPostprocessor class to automatically set the ppu on every sprite on import.