The Pixyz team is thrilled to announce the release of Pixyz Plugin for Unity 3.1 — now available on macOS for the very first time!
Mac users can now harness the power of Pixyz Plugin to import, prep, and optimize 3D CAD and point cloud data with ease.
Other highlights:
Easy Ambient Occlusion baking
Improved large files support
Improved baking capabilities
For the full release note CLICK HERE
Changelog
Added
Importer
- SOLIDWORKS: support “Configurations” as Variants
- CATIA: import original assembly file as metadata
- Import models as Scenes for faster imports
- New “Pixyz/Splats_limited” shader for macOS, WebGL and other platforms not supporting geometry shaders
- “Pixyz/Splats_limited” shader automatically setup depending on Editor platform or build target
Rule Engine / Toolbox
- New
Bake Ambient Occlusionaction - New “up-sampling” parameter in
Retopologize - New “offset” parameter to BakeMaps with
Retopologize - New “explode by unconnected meshes” parameter in
ExplodeSubmeshesaction - New
AddEmptyChildaction - New
FilterOnActiveStateaction - Add possibility to override Custom Action color property in Rule Engine
- Add warning when action input contains LODs
- Add vertical dots menu to rules actions
- Add warnings, errors, enabled status to RuleSet Inspector
LOD Generator
- Tight meshes for impostors (instead of quads)
- Add occlusion vertex weights to decimation
Misc
- macOS support
- Baking is now done on GPU by default (faster)
- New “Baker” project settings
- New “Save textures as PNGs” project settings
- New
VertexColorshader - Import paths are now serialized as relative paths, easier to use for collaboration
- Add prefab selection to statistics panel
- Add scene selection to contextual input (statistics, rule engine…)
Changed
- Pixyz SDK 2025.1.0.2
- Hide “local” parameter in
MovePivot
Fixed
Importer
- DGN: global stabilization
- DGN: fix missing colors
- REVIT: fix faces orientation
- GLTF: fix crash when imported as PointCloud
- GLTF: fix wrong alphaMode and cutoff material values
- GLTF: fix point cloud color issues
- GLTF: remove “SCENEROOT” tag
- STEP: fix exceptions when importing .stp files with PMI
- PARASOLID: fix duplicated faces at import
- JT: fix missing coordinate system for JT v10
- DWG: fix missing PersistentID
- USDZ: fix crash when importing some .usdz files
- Fix CAD faces orientation modification
- Fix offseted instances after repairing instances
- Fix importer background task cancellation
- Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
- Fix Point Cloud importer also importing triangles
- Fix error when importing a point cloud and generating LODs
- Fix custom tolerances failing to be retrieved at import
- Fix nested prefabs import exception
Rule Engine / Toolbox
- Decrease RepairMesh tolerance in
ConformNormalsaction - Allow
Mergeaction to run on prefab roots - Fix tangent computation in
Mergeaction - Fix
MergeByRegionsexception - Fix
RunRulesaction displaying a wrong warning - Fix unnecessary mesh duplication in
CreateCollider - Fix
MergeFinalLevelremoving GameObjects with null materials - Fix
MovePivotwith empty target GameObject - Prevent Prefab Stage root GameObject modification in
CenterToOriginandSnapToGround - Fix
Mergeremoving renderers when running on top assemblies - Fix
FilterOnMaterialwith negative constraints - Fix crash with
RemoveOccludedand advanced parameter
LOD Generator
- Fix impostor views precision issues on some frames
- Fix blooming issues in URP
- Fix LODgenerator background tasks not responding
- Fix missing tangents in ProxyMesh source
- Fix frozen UI when running multiple LODGenerators at the same time
Misc
- Fix lines selection offset artifact in HDRP
- Fix connecting lines being visible through rule blocks when rules are disabled
- Fix toolbar error when switching screens
- Open Statistics panel by default
- Fix imposter shader compilation exception
- Fix errors when decimating skinned meshes
- Fix Rule dropdowns highlighting when clicked
- Fix AnimationConverter string invariant culture parsing
- Fix Statistics error when there is an unloaded scene
- Fix slight mismatch in color baking output (URP)
- Fix opacity baking in URP
- Fix HDRP baking being too dark on models not having UVs
- Fix heavy logs
- Fix crash at initialization (licensing check)
Known issues
- .fbx importer crash on macOS
Merge > by regionserrors with instanciated prefabs in scenes

