Pixyz Plugin 3.1 package is out!

:rocket: The Pixyz team is thrilled to announce the release of Pixyz Plugin for Unity 3.1 — now available on macOS for the very first time!

:computer: Mac users can now harness the power of Pixyz Plugin to import, prep, and optimize 3D CAD and point cloud data with ease.

Other highlights:
:white_check_mark: Easy Ambient Occlusion baking
:white_check_mark: Improved large files support
:white_check_mark: Improved baking capabilities

For the full release note CLICK HERE

Shoes_AO_360_Low2

Changelog

Added

Importer
  • SOLIDWORKS: support “Configurations” as Variants
  • CATIA: import original assembly file as metadata
  • Import models as Scenes for faster imports
  • New “Pixyz/Splats_limited” shader for macOS, WebGL and other platforms not supporting geometry shaders
  • “Pixyz/Splats_limited” shader automatically setup depending on Editor platform or build target
Rule Engine / Toolbox
  • New Bake Ambient Occlusion action
  • New “up-sampling” parameter in Retopologize
  • New “offset” parameter to BakeMaps with Retopologize
  • New “explode by unconnected meshes” parameter in ExplodeSubmeshes action
  • New AddEmptyChild action
  • New FilterOnActiveState action
  • Add possibility to override Custom Action color property in Rule Engine
  • Add warning when action input contains LODs
  • Add vertical dots menu to rules actions
  • Add warnings, errors, enabled status to RuleSet Inspector
LOD Generator
  • Tight meshes for impostors (instead of quads)
  • Add occlusion vertex weights to decimation
Misc
  • macOS support
  • Baking is now done on GPU by default (faster)
  • New “Baker” project settings
  • New “Save textures as PNGs” project settings
  • New VertexColor shader
  • Import paths are now serialized as relative paths, easier to use for collaboration
  • Add prefab selection to statistics panel
  • Add scene selection to contextual input (statistics, rule engine…)

Changed

  • Pixyz SDK 2025.1.0.2
  • Hide “local” parameter in MovePivot

Fixed

Importer
  • DGN: global stabilization
  • DGN: fix missing colors
  • REVIT: fix faces orientation
  • GLTF: fix crash when imported as PointCloud
  • GLTF: fix wrong alphaMode and cutoff material values
  • GLTF: fix point cloud color issues
  • GLTF: remove “SCENEROOT” tag
  • STEP: fix exceptions when importing .stp files with PMI
  • PARASOLID: fix duplicated faces at import
  • JT: fix missing coordinate system for JT v10
  • DWG: fix missing PersistentID
  • USDZ: fix crash when importing some .usdz files
  • Fix CAD faces orientation modification
  • Fix offseted instances after repairing instances
  • Fix importer background task cancellation
  • Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
  • Fix Point Cloud importer also importing triangles
  • Fix error when importing a point cloud and generating LODs
  • Fix custom tolerances failing to be retrieved at import
  • Fix nested prefabs import exception
Rule Engine / Toolbox
  • Decrease RepairMesh tolerance in ConformNormals action
  • Allow Merge action to run on prefab roots
  • Fix tangent computation in Merge action
  • Fix MergeByRegions exception
  • Fix RunRules action displaying a wrong warning
  • Fix unnecessary mesh duplication in CreateCollider
  • Fix MergeFinalLevel removing GameObjects with null materials
  • Fix MovePivot with empty target GameObject
  • Prevent Prefab Stage root GameObject modification in CenterToOrigin and SnapToGround
  • Fix Merge removing renderers when running on top assemblies
  • Fix FilterOnMaterial with negative constraints
  • Fix crash with RemoveOccluded and advanced parameter
LOD Generator
  • Fix impostor views precision issues on some frames
  • Fix blooming issues in URP
  • Fix LODgenerator background tasks not responding
  • Fix missing tangents in ProxyMesh source
  • Fix frozen UI when running multiple LODGenerators at the same time
Misc
  • Fix lines selection offset artifact in HDRP
  • Fix connecting lines being visible through rule blocks when rules are disabled
  • Fix toolbar error when switching screens
  • Open Statistics panel by default
  • Fix imposter shader compilation exception
  • Fix errors when decimating skinned meshes
  • Fix Rule dropdowns highlighting when clicked
  • Fix AnimationConverter string invariant culture parsing
  • Fix Statistics error when there is an unloaded scene
  • Fix slight mismatch in color baking output (URP)
  • Fix opacity baking in URP
  • Fix HDRP baking being too dark on models not having UVs
  • Fix heavy logs
  • Fix crash at initialization (licensing check)

Known issues

  • .fbx importer crash on macOS
  • Merge > by regions errors with instanciated prefabs in scenes
4 Likes

Can Pixyz Plugin import gltf runtime files?

Hi @unity_3567F2FBBDA5250B934E

Pixyz plugin is only working in the editor and does not support runtime operations (including import).

For importing gltf files at runtime, we encourage you to use glTFast: an open source package for importing and exporting gltf files in runtime

1 Like

I upgraded to pixyz 3.1 and my toolbox lost features? why I uninstalled and reinstalled but the toolbox lost features like mesh editing,…
I use unity 2022.3..

Hey, sorry for the inconvenience.
Could you try refreshing your toolbox from the “Assets/Refresh Pixyz Toolbox” top menu?