This is the perfect bridge for connecting the engineering & CAD worlds with the gaming world, allowing effortless integration of large 3D assemblies and creation of powerful visualization experiences.
PREPARE YOUR ASSET
At import, access built-in tessellation presets to define mesh quality or create your own settings according to your optimization strategy.
Create LOD on-the-fly when tessellating your CAD model.
Apply automatic UV projection mapping (channel 0) and auto-unwrapping (for channel 1 Lightmaps) to your new mesh.
will it be available in the asset store also?
does the price include updates, until how long/to next version etc?
the plugin is for editor importing only, not runtime cad importer?
Hi,
CAD import at run-time from our plugin is now available. There is not additional cost for this feature, but each user of the final application will need a PiXYZ Plugin for Unity license to import native CAD file at run-time.
Saw the announcement today. We have so far been using 3D Studio Max, SAP 3D Vusal Enterprise Author and Keyshot 7 for CAD translations (and one other tool I don’t think we can mention, for a competing engine). All of those tools have their unique quirks and flaws, so it will be interesting to try this one as well.
Does this new partnership with Unity change the pricing? I did not see mention of that in the announcement.
Hi. I downloaded the the trial version of the plugin and try to test it before purchasing it .
Is the PiXYZ plugin only available for unity pro ?
I followed the documentation, but Im not able to activate the license in unity.
After I try to open the license manager window inside of unity I see this error.(see screenshot)
I also tried some different unity versions without any success.Im working on Mac and use the latest version of the plugin and unity 2018.1.1.f1.
Hi,
Sorry for this issue. For now the PiXYZ Plugin for Unity only works on Windows with Unity 2017.4 or above.
We hope to have it on Mac by the end of the year.
Thanks
PiXYZ team
I just try the trial and all works well on Windows.
Then I tried to build for my mobile ( android ) and it tells my invalid license.
So I tried to connect to my account to validate it, on the app, and I got :
“DllNotFoundException: Unable to load DLL ‘PiXYZ4Unity’”
You already say it’s possible to import in runtime but is it possible on mobile ?