Hello. I’ve tried looking on the forums here to find this specific problem, but no luck!
What I am looking to do is place 2D images of various stars in a 3D space. When you move through the 3D space, the stars’ images will get smaller and larger, and move relative to the camera, but will always look the same (no rotation or 3D aspect to the object).
So I’m not looking at a GUI image, and I’m not looking to create a 3D object, but to place a 2D image in 3D space. Any clues?
there is no way to add 2d images in 3d space. u have to make a plane and add the image as a texture to it.
– Manco_Capacsee this question http://answers.unity3d.com/questions/445490/is-using-onpostrender-to-draw-textures-pro-only.html i stumbled upon it by accident lol Graphics.DrawTexture(new Rect(0,0,128,128),MyTexture); when used in OnPostRender will make a new texture appear in 3d space
– Fornoreason1000Hey @tanoshimi this worked beautifully, thanks. However, is it possible for you to explain it further? I like when things work just fine, but I would also like to know how and why they work.
– BojoXZ