Hi all,
I thought this would be simple.
Simply use a ray cast find hit.distance and move the object y by that amount.
But it doesn’t seem that simple. I get lots of issues with box colliders/spheres etc. etc. Essentially I just want to place any collider object on the floor. Have looked at collider.size/extents/bounds etc. but can’t work out which is correct - though none seem to to work. I am sure this is simple and I am missing something; so any help appreciated.
Also not sure if the export (or use .blend) is correct. As the confusion over how to export so the axis are correct seems to be the long living problem :-). i.e. I am guessing z/y up is perhaps a problem causing my issue???
Cheers