Place ARKit object on detected surface and move relative to camera axis

I want to give an experience to the end user similar to the Stack AR game initial screen,107244-stackar.gif

Where user can move a small tile which sticks to the detected surface and when he is ready he taps on it to start the game. In the UnityARKit Scene example I see a cube is placed on user’s tap, where should I tweak the code to give this StackAR user experience?

I will answer my question. This is how I solved this. In the Update function of UnityARKitHitTestExample change to this code

			{
					var screenPosition = Camera.main.ScreenToViewportPoint(new Vector2(Screen.width/2,Screen.height/2));


					ARPoint point = new ARPoint {
						x = screenPosition.x,
						y = screenPosition.y
					};

                    // prioritize reults types
                    ARHitTestResultType[] resultTypes = {
                        ARHitTestResultType.ARHitTestResultTypeExistingPlaneUsingExtent, 
                        // if you want to use infinite planes use this:
                        //ARHitTestResultType.ARHitTestResultTypeExistingPlane,
                       // ARHitTestResultType.ARHitTestResultTypeHorizontalPlane, 
                        //ARHitTestResultType.ARHitTestResultTypeFeaturePoint
                    }; 
					
                    foreach (ARHitTestResultType resultType in resultTypes)
                    {
                        if (HitTestWithResultType (point, resultType))
                        {
                            return;
                        }
                    }
				}

Hi,

Thanks for sharing it works well,

How can I implement the click to start that fix the position of the tile when clicking
How can I detect that the user is not facing a plane surface to display an information message
Thanks,Hi,
Thanks for sharing it works well
How can I implement the click to start, and also to detect when the user is not facing a plane surface to put a message “Scan a flat surface”