Hi people,
Used to work on quite large urban scenes within Lightwave, with hundred objects that are placed on point clouds : trees, urban furniture, etc.
And I wonder if it’s possible to do the same thing in Unity.
Say use either a “meshe” actually only made of points (no faces no edges) or a standard meshe, but in any cases manage to place automatically (via some script ?) clones of some object on all points / vertex.
Unity terrain engine may be great for games and “natural” tree placing but in no case usable for urban scenes while trees and objects can not be placed randomly…
On the other hand replacing them one by one in the scene is unaffordable when you got hundreds or even thousands of them, coupled to the fact most of terrains are not horizontal…
By the way, I know I could use vertex snap feature now but it would still be very long to do… and guess the pain when updates are made on the placement meshe…
Of course snaping new function is better than nothing but really only little help.
help much appreciated, thanx by advance.