Hello,
I’m trying to get familiar with the unity editor extrension. I’m trying to write a script which allows me to place prefabs at specific positions. I can add the prefab with PrefabUtility.InstantiatePrefab so far. But the Object always appears at position 0,0,0 … I tried to manipulate the transform of the created object inside my editor script, but this seams to do nothing.
Hopefully some has a usefull hint for me