Hello,
I am using the RuleTiles from the 2d extras package. In my current method of creating a procedural world, I am using:
thisTilemap.SetTile(new Vector3Int(x, y, 0), regions*.tile);*
which basically sets tiles according to noise I create. The problem is since the RuleTiles are not exactly "Tile"s that go into the SetTile() method, I can’t use them in my world. Is there a way I can convert the RuleTiles to Tiles?
Cheers