It seems ARKit mesh tracking etc does not work in simulator… How do you place the initial bounded volume on a table or a ground surface - in the simulator?
You have you manually move it by clicking the handle at the bottom. Volumes don’t have any logic or way to place them relative to a surface.
Is there a way to test unbounded mode in the VisionOS simulator using vision os sim geometry (instead of unity simulator geometry)
unbounded mode works n the visionOS simulator but no ARKit features are enabled in the simulator nor is there a way to use simulator geometry for app logic.