Hello !
I’m currently trying to implement UnityAdvertisment(3.7.5) into my android Game and facing some issues to load the ads (and therefore I can never show them). I have followed the Integration Guide to setup my AdsManager which implements the following interfaces :
AdsManager : MonoBehaviour, IUnityAdsInitializationListener, IUnityAdsLoadListener, IUnityAdsShowListener
{}
I have linked my game project to the Unity Ads Service in the Editor, and when I Initialize the Advertisment SDK everything seems to be OK
Advertisement.Initialize(_gameId, _testMode, _enablePerPlacementMode, this);
However when I try to Load the Ad, I enter the CallBack function
public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
with the following error message : Placement Interstitial_Android does not exist for gameId: *******
However everything is set up in the Editor : Services
And as well in the Unity Ads Dashboard
I also have referenced the right Ad Units in my code:

And here is the method I use to Load the Ad
public void LoadAd()
{
var adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer) ? Ads.AdUnit.IOS_INTERSTITIAL : Ads.AdUnit.ANDROID_INTERSTITIAL;
Debug.Log("Loading Ad: " + adUnitId);
Advertisement.Load(adUnitId, this);
}
I have no errors or exceptions. But just always go to the Failure Callback.
I’m using Unity 2020.3.18f1


