Placing 2D Tiles randomly

I am a beginner and want to build a 2D game where the player has to jump up a tower. I have a platform that is a 2D tile. Know i wanna know if its possible to place the tiles randomly in the game so everytime the player dies the tower is different generated. ,I am a beginner and want to build a 2D game where the player has to jump up a tower. I have a platform that is a 2D tile. Now i wanna know if its possible to place them randomly in my game so every round the player plays is different.

maybe something like this?

void Start(){
        float x = Random.Range(0f,100f), y = Random.Range(0f,100f);
        tile.transform.position = new Vector2(x, y);
}

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