Placing assets into the world space issues

Hello everyone,

I am a new Unity user, I’m trying to use Unity for a senior project. I’m having an issue when set dressing however. When I try to place assets into the world space within Unity, instead of them appearing up close near the camera, they tend to be placed VERY far away in space in relation to the camera, and I have to spend 5-10 mins repositioning the asset closer to the camera, before I can even begin to place the asset where I want. Before exporting them out of Maya 2012 I have a script which resets their position to the origin, 0,0,0.

I guess I was also informed that we are having normals/collision issues as well. Reading on the quickstart guide Unity seems to be able to generate collision for most static meshes upon import. Should I just rely on creating my own collision before FBX export out of Maya? Or is there some function I’m not checking off.

Thanks for taking the time to read all that, I hope I posted this in the right place.

bump, still having collision issues. Trying to update my FBX exporter. Anyone else having collision problems? The mesh collidors just aren’t working.