Placing assets on surface in editor.

Hello guys.

I’m making a project using Spherical worlds, and I need to populate these worlds with assets that I have created.

Now the spheres are meshes imported from 3DS Max & Mudbox.

Is there a way I can place the meshes on the spheres.

I saw this thing called “PointClickPlace” in the following video @ 3:41

If anyone could help, You will be literally my savior.

Best, Patryk =]

You need to get into editor scripting.
Start with an editorwindow that lets you pick a prefab from the project

Then use sceneGUI to cast rays to locate the objects when you click

and youd want to align the instanced objects to the surface normals

Thank you for the reply @hpjohn

The links are very helpful, I will have a go at trying to write it on my own hehe, wish me luck! Althought if anyone ever used such script or has an access to one and wouldn’t mind sharing. I would be more than happy.