Hello everyone!
I hope this forum is appropriate for my question, if not I would appreciate any pointers to better suiting forums.
I am currently working on a 3D ball run game, and during level design I would like to be able to just place “(fake) hole” prefabs on the ground, instead of creating ground elements with actual holes in their meshes (mainly because the latter process would be way to time consuming, considering that there will be lots of holes).
Is there a way to make it look like the ball falls though such a fake whole (the camera position would be fixed if that helps)? Unfortunatelly I am not sure where to start attacking this issue, so any ideas on how to do this or pointers to similar behaviour which could be adapted for my case would be greatly appreciated.
Thanks in advance for any input you guys have on this issue!
Best regards,
Patrick
P.S.: Sorry for the cross post , I am really not sure where this would fit best.