I really don’t know what is wrong. I want to do, that if player clicked anywhere, cube would move there.
using UnityEngine;
using System.Collections;
public class MyMoveObj : MonoBehaviour{
public Camera camera1;
void Update() {
if(Input.GetMouseButtonDown(0)){
Vector3 p = camera1.ScreenToWorldPoint(
new Vector3(
Input.mousePosition.x, Input.mousePosition.y, 5f)
);
rigidbody.MovePosition(p);
}
if(Input.GetMouseButtonDown(1))
Debug.Log("Pressed right click.");
if(Input.GetMouseButtonDown(2))
Debug.Log("Pressed middle click.");
}
}
I placed this code in GameObject (cube).
I think it should follow mouse while is clicked. Only X and Y coords should change and Z axis should be always at 5.
But when I click nothing happens.