Placing object in scene


In Unity, I have a scene which has a texture that is a 360-degree picture, therefore the whole scene is set on the globe. Somewhere on this scene there is an owl. I want to move an object (cube) directly on this owl, so the cube will be in front of the owl. When I try to move this cube manually I am not successful because the cube is always placed somewhere near the owl but never just in front of it.
How could I solve my problem?


Can you provide more information? What is the object that the picture is on (sphere, skybox) with which shader? Is the owl part of the 360-degree picture or an object itself?

Picture is on sphere with Unlit/Texture shader. Owl is part of the 360-degree picture, it is not an object itself.