I’m having trouble getting a model aircraft to appear as if it’s in the sky. No matter where I set the vertical height of the prefab it always displays on the ground when I build and run. It actually places me inside the model, whereas I want it to appear to be about 1500 Metres high. Anybody help me on this?
Put a Debug.Log statement in your Update() method and print the transform.position of the game object (your prefab). If it is (0, 0, 0) then indeed it is at the same place as your camera (you). Otherwise if it is where you expect then something else is causing that.