So I’m not 100% sure on how to word this, or even if it has a certain answer.
Using the Rolling Ball game as an example, I made all the different types of objects in Blender and manually placed them in Unity. Eg. the Arches, Cylinder platform, 45 Degree parts, etc:
The point is that it took way longer than I would have liked. I thought it would be fairly speedy with prefabs, but I came across problems such as the very annoying Blender to Unity rotation/scaling problem (fixed the rotation by using a Blender script), and in general “fiddlyness”.
So is there a certain way to do this? Would it be better to make the entire map in Blender before exporting (Which would be quicker but sucky for testing). Or is there some other way?
The only solution I can think of is finding a complete fix for the Scale/Rotation problem, and if there is some way to snap these individual blocks together.
Any ideas? And as always, thank you
Yes, it would be faster to build the whole thing in blender. To avoid duplicating meshes, use Alt+D for duplication, which will create linked duplicates (meaning you can have hundreds of objects for the same mesh).
However, there are also addons.
For example, you can build level mockups with SabreCSG ( https://github.com/sabresaurus/SabreCSG ) , which is currently free.
Also there are a lot of fans of ProGrids. Or used to be a lot of fans of progrids…
In general a decent idea would be to use workflow outlined in… Unreal 4 documentation:
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/LevelDesign/
Basically, in unity it would mean that you block out stuff in SabreCSG or whatever (or just place boxes), run around and make sure if it feels right. Then you start replacing boxes with meshes.
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Both of those tools look really useful, although I’ll see if I can live without ProGrids for the moment because it seems a little pricey for what it does.
In the meantime I guess I’ll primarily work in Blender, then tweak things like jump distances in Unity.
Thanks for the advice 
Because I’m not a level designer I’ve found using tools like this very helpful.
I picked up Object Master a couple years ago and it has been a very useful tool within Unity for assisting in layout. This does not address the blender issue - but helps with speeding up the process of laying out and designing levels.
I picked OM up before SaberCSG became free so I don’t know if Saber has similar tools, I assume it does.