Hi,
I’m very new to this and could hardly find any advice on this
Is there a simple means of placing the virtual object into a real world environment, initially just to make the real world as a background but solving the occlusion issue. And if further possible after this point, tying the object to the real world scene?
What are some starting points if I need to develop this myself?
One advice I found was “You could fix this problem by building your augmented reality scene with the experimental meshing enabled.”
However I can’t seem to find documentation on how to make this work.
Thank you,