Hi all,
Say I have an imaginary square plane that I want to planar map.
The size could be anything but lets say 10x10 units.
What if I only got a piece of the corner of this plane but still want to map it as if it was 10x10 units? Can this be done in Unity?
I have the assumed size of the plane and I have at least one of the four corners. So the planar UV coordinates just needs to snap to the imaginary corners with the remaining corner as origin.
Thanks,
Jacob
