i have made a tent in 3DSmax using the plane. exported as .3ds file and put in the assets map.
when i import the tent in unity it works great except the plane. i can only put an texture on the outside. but when i walk inside the tent the plane is transparant. how can i texture both sides?
need this to be done in unity or in 3DSmax? and how?
It needs to be done in 3DSMax, I’ve never used it so I don’t know the exact menus/buttons to do so but you have to export the plane as a two sided mesh.
I’m pretty sure even then, most default shaders in unity are only set to render the front faces of a polygon. You could go in add a flag to your shader to render both (i don’t personally know how) or duplicate the geometry in 3dsmax that needs to be visible on both sides and reverse the normals.