plane collider problem

I have created a water plane and I want the plane to be “passable”, I mean without collision, so I have removed any collider from it, but strangely the collision is still present in the water plane…I don’t understand it…
Any idea?

Perhaps the plane has a script that calls for a collider.
Or, there is another collider present.

:?

Yes, it was an invisible collider created by the GameDraw tool at the same position in an empty gameobject… :frowning: