If I have a single-sided plane (not Unity generated, so made up of two tris) and wish to use the most efficient collider on it, would that be a box collider or a mesh collider?
I have read that the full version of Pysx features a dedicated “Plane Collider”. I take it that there is no way to access this functionality from within Unity.
I don’t think there is anyway to use a plane collider. The mesh collider should suffice since it is not a complicated mesh and is only composed of two triangles.
It may or may not have bearing on your particular implementation, but having such a thin collider has consequences. For example, you’re restricted to rather low speed intersections or you start missing most of the collision events.
It might help if you further define your idea of ‘efficiency.’