I’m very new to Unity3d, so please excuse my ignorance.
I basically have a box (six planes) which contains several cubes.
I want the cubes to fall around inside the box, while the box itself gets manually positioned by code (by setting the transform.position values).
The cubes fall around happily in the box, but when I move the box, the cubes fall through the walls.
I’ve tried using cubes for the box walls, which worked a little bit, but the small inner cubes either reacted very intensely or again fell through the walls.
I also tried setting the Collision Detection to Continuous, but to no avail.
Any help would be greatly appreciated.