Plane equation with polygon game object normal only

I am trying to check when the player camera is in front or behind a portal polygon using the normal only and not the direction the game object is pointed toward.

I want to only use the normal of the polygon game object to know when the player crosses a portal polygon.

I can’t use the direction x, y, and z.

How do I only use the plane equation with polygon game object normal to check if the player is in front or behind it or at zero to the game object?

If you have a Plane you can check which side of the plane a point is on using this function:

You can create the Plane using the normal and any point on the plane: