I am trying to check when the player camera is in front or behind a portal polygon using the normal only and not the direction the game object is pointed toward.
I want to only use the normal of the polygon game object to know when the player crosses a portal polygon.
I can’t use the direction x, y, and z.
How do I only use the plane equation with polygon game object normal to check if the player is in front or behind it or at zero to the game object?