Plane face player

I am creating star sky for my game with plane prefabs that have a texture attached to it. For the effect of the stars to work I want them to face the player when they are created. The player doesn’t move and only moves his head (Its a VR game).

What is the best way to do this?

I added a billboard script to my object but it seems to be facing the wrong way.

This is in the update:
transform.LookAt(transform.position + referenceCamera.transform.rotation * Vector3.forward, referenceCamera.transform.rotation * Vector3.up);

The referenceCamera is the main camera:
if (!referenceCamera)
referenceCamera = Camera.main;

If it’s facing the wrong way, try **-**Vector3.forward instead.

When I look straight at them they are flat so you actually cant see them. At that point they should be facing the camera or at least the player.

Update I found my answer here: How to make a plane face a static but rotating camera? - Questions & Answers - Unity Discussions