How would I go about making a plane always show up above everything else in vein of GUI Texture/3D Text?
A separate camera and clever culling masks, I guess… but what end result are you after? If it’s displaying a 2D graphic or text that follows an object in world space, Camera.main.WorldToViewportPoint() is your friend.
http://unity3d.com/Documentation/ScriptReference/Camera.WorldToViewportPoint.html
-Jon
I’m looking to have a material follow the camera. It can’t be a plain texture though because I need to edit the Blue and Green values of the material in real time…
you could check out the level load and fade script from the fps tut as well.