In my game, there are these red blocks that protrude from the grey blocks at random intervals. Behind the grey blocks is a plane that acts as a background. (I chose to use a plane instead of solid colour as it means I can add bloom or whatever later on). The red block is using a URP lit transparent material in order for me to add a fade effect. It appears to be that this issue only occurs with transparent materials. I did change the project to URP from normal 3d which may have affected things, but the materials are all URP materials and I followed all the steps I should take. Here is a picture:
Ok, I fixed it by changing the background material to opaque from transparent. But does this mean I can never have transparent materials in front of each other? Is there another way to solve this issue?