Hello, I am making a 2D game and I need help scaling my Plane to fit the screen no matter the aspect ratio, etc, it is set to.
When changing to different aspect ratios, Unity changes the width of the world viewed. The height remains constant. So as a quick and dirty solution you can do scale the height of your plane to exactly match the height in the game window and then do this at runtime:
transform.localScale.x = transform.localScale.y * Screen.width / Screen.height;