Planes intergliding

Hello,

We are having some technical difficulties with a scene, what is basically happening is that two planes sitting ontop of one another are showing inside one another.
We tried other generic quality settings and so far the best outcome came with “Fastest” and even in it, we are having the same problems as stated.

There is one Screencapture of that problem,
(Basically where the red arrow is, our two separate objects are showing as one, when tried on better quality settings we get this problem much up close than when we use it in “fastest” mode)

also

second questions goes to terrain,
whats happening is that when the terrain collides with our .FBX models its creating a white border on gameplay semi transparent, and we were also wondering why this has happened any ideas would be appreciated

(This is the terrain problem Pixel error @ 40, base map distance @ 1000 detail distance @ 80)

Thanks

125443--4698--$stng2_193.jpg
125443--4699--$stng1_135.jpg

We’ve had similar artefacts with our game Extreme Cabbie on my PC with an Nvidia GeForce 8800 GTS but not on my intel iMac, I dont know if that helps.

actually silly me, i havent really checked on many computers but most of our cards are nvidia and either

8600 GT or 8800GTs like you do have, i will however look @ home on my laptop to see if its any different :slight_smile:

thanks for the answer,
any way of over comming this ? :slight_smile:

I think its only some shaders but haven’t come across a solution.