Planes lose material always.

  1. Make a plane.
  2. Assign any material. I used black.
  3. Save project and scene.
  4. Close Unity.
  5. Open Unity.
  6. Open project and scene.
  7. Plane is back to default white.

OR

  1. Make a plane.
  2. Assign any material. I used black.
  3. Save project and scene.
  4. Build project and run.
  5. Plane, in the resulting EXE, is back to default white. In the editor it is still black.

Why? How can I make it stick?

EDIT: Updated for clarity.

Wait… there’s something wrong with these steps.

if you create a plane, save PROJECT, then close and open up unity again, and then try to create a plane again it will come with the gray default. If you want to save it, you need to save the SCENE, or make a prefab of it.