Planet Blender Models into Unity

Hello all,

Still getting my bearings in Blender, but have a Blender exporting/Unity importing question:

I currently have a planet model in Blender. The model consists of three UV spheres (1=land, 2=cloud layer, 3=atmosphere). Everything renders fine in Blender. I’ve tried exporting as both a blend file and FBX file but when I open in Unity all I see are the three spheres but without textures.

I imported the original JPEGS I used for textures into the materials folder but cannot get them to link with the spheres and maintain the blender properties (i.e. transparencies, etc.) Any advice on how to import this Blender project with original properties?

Thanks!

Blender is blender and Unity is Unity. They have a different rendering engine so the settings/properties cannot be saved from one to the other. Assign your textures to the right materials in Unity then select shaders that allows transparency.

By default you need to have you textures imported first in the project and then import the model so that Unity can make the link and auto assign the textures to the materials. However, if you import the model first and then the texure, you’ll have to link the textures to the material manually.

Also any 3d file that Unity imports is turned into an fbx upon import by unity if it isn’t fbx already so .blend and .fbx will give the same result.

Great, thank you for the advice.