I’d like to introduce to you Planet Texture Generator.
Planet Texture Generator allows you to quickly create a wide variety of planets with little effort. Easily adjust terrain, water, clouds, city lights on the night side of your planets and add snow to your planets poles and mountain tops. When finished adjusting your planet, bake your textures at up to 8192 × 4096 resolution, which can later be edited in your favourite image editor.
Hey needforbleed, sorry for taking so long to get back to you, i didn’t realise you had posted.
Yes, you can modify the code as much as you want, the package is available under the unlicense license but it appears I haven’t included that license in the asset store package. I’ll fix that when i get a chance.
Hey there, is it possible to implement this asset procedurally (i.e. to create a script that would reference your scripts to create algorithmically generated planet texture maps and then automatically assign each map to an actual shader to be referenced)? I’m a little new to Unity and, although I have much coding experience, I’m having a hard time finding out how to assign map images and PlanetAsset values using scripts. Thanks, and excellent asset!