planetary gravity in visual scripting/bolt?

couldnt find a single guide on it

And you stopped there?!!!

How about finding the parts that go into Newtons law of universal gravitation?

  • subtracting one vector from another

  • determining the magnitude of that vector

  • normalizing that vector

  • squaring the distance

  • taking the one-over inverse of the distance

  • multiplying it by G (Gravitational constant)

  • multiplying it by the masses of each body

  • applying an appropriate force to each body

We do know how gravity works… high school physics and all…

i am new to bolt,ok? i didnt know how to CODE it ,also will this allow me to go around the planet?

I’ve never used bolt either but I can read Wikipedia about Newtonian planetary physics.

You should probably invest some time in a bunch of Bolt tutorials, starting from the simplest and moving up.

You might also find some good resources here:

Well you couldn’t find the visual scripting forum either. :wink:

I’ll move your post for you.

Good luck.