Alright, I`m trying to create Earth in Unity and when I add a texture to the sphere I get this horrible seam at the poles. My guess is that I need to increase the vertices and axes somehow, but to do that I probably need to use blender and import it into unity. Is that what I have to do, or is there any easier way?
Sorry for double posting, but I really need to figure this out. Ive been searching all over the web for an answer and have not found anything yet, all options I have tried have failed, either cause the guides are outdated or the explanation isen
t good enough.
Since Im thinking of making more planets, I thought I
d start with this simple Earth, but that itself has proven to be difficult. Anyone, please help. If you can explain in detail how to achieve a seamless seam, please describe it. I`m sure many others have had the same problem.
Here’s a good thread that looks like it holds several possible solutions for you: