I’m looking for a planetary terrain generator much like proland, planetary terrain generator, and space exploration engine that can procedurally generate terrain on any shape mesh. I was wondering if anyone has seen any assets that can do this. I remember I thought I saw one that could do donuts and cylinders, but I’m not sure where it was. Also, it needs to work in Unity 4.0.1. I’m using that old version because Unity 5 doesn’t support Uni2LWP.
I’m not looking to add it to complex meshes, but something simple like a cube, donut, pyramid, that sort of thing.
EDIT: I suppose what I would like to accomplish could possibly be done using an LOD system. With pre-generated terrain. This would boost performance on mobile, but would require some super detailed meshwork on my part. In which case, is there a shader set which can use a massive color texture, and blend them with a ton of detail textures based on color?