Planetary Terrain Generation on any mesh?

I’m looking for a planetary terrain generator much like proland, planetary terrain generator, and space exploration engine that can procedurally generate terrain on any shape mesh. I was wondering if anyone has seen any assets that can do this. I remember I thought I saw one that could do donuts and cylinders, but I’m not sure where it was. Also, it needs to work in Unity 4.0.1. I’m using that old version because Unity 5 doesn’t support Uni2LWP.

I’m not looking to add it to complex meshes, but something simple like a cube, donut, pyramid, that sort of thing.

EDIT: I suppose what I would like to accomplish could possibly be done using an LOD system. With pre-generated terrain. This would boost performance on mobile, but would require some super detailed meshwork on my part. In which case, is there a shader set which can use a massive color texture, and blend them with a ton of detail textures based on color?

Tip: you can have multiple versions installed same time assuming you do other stuff too than just wallpapers

Yes I know that I have 4.0.1 specifically for wallpapers, and 5.0.1 for all else. But once a project is opened in a new version of Unity, it won’t open in an older one properly. And if an asset doesn’t support an old version of unity, no amount of work is worth the result.

Proland for Unity : http://scrawkblog.com/category/proland/

Right but I’m pretty sure that Proland only handles planes and spheres, where as I’d like to do more complex shapes like rings, pyramids, donuts, cylinders, etc.

Also, I don’t think that will work well on mobile devices.