I’ve been working on a spherical terrain generator for a little while, but I don’t have the ability to continue developing it, or really make a game from it. I figure I might as well put it out there for anyone who’s interested in taking a look at the code.
The noise generation system has been implemented using double precision, so planets the size of Earth and larger are functional. Additionally, floating origin has been implemented to further protect against floating point precision limitations.
The repo can be found here (demo scene included).
If anyone has comments on ways I can improve the code, I would greatly appreciate critiques.