This is a solar system simulator.You can spawn some particles in to the solar system and using the physics formula for force and gravity given to us by the old man Newton, you can can see your solar system come to life, in real time!
Watch particles merge with other particles to form planets or even being sucked in to the sun or thrown out of the solar system .In the midst of all that chaos, a calm and peaceful solar system will emerge.
What makes it even better is that this application is exquisitely brought to life using Unity3D 3.0 and Physx and BrightNewWorlds.
Latest Update Features:
Galaxy mode.
Particles are spheres now.
A blistering 30FPS.
A New sound track from the BrightNewWorlds Sound Studio.
Volume Slider.
Get over 4x the amount of particles, that’s up to 2000 Particle in the scene at one time
Replenish the merged, Eaten or lost particles with more particles.
Speed up and slow down time.
Next Version Road Map:
Manipulate a planet (mass, velocity, etc)
Planet creation (Choice between Clumping and merging particles)
Delete particles
Precision particle placement
Post some update you would like to see!
Machine spec:
Ram: 1GB
CPU: Intel Pentium 4 CPU 3.00GHz
OS: 32-bit Windows 7
GPU: NVIDIA GeForce 9500 GT
Any donations would be greatly appreciated: PayPal
that’s exactly right I’ve used some formulas I learned on a physics site.
O ya and this experiment till’s us that we might be thrown out in to space or be sucked in to the sun depending on mass surface area and distance from sun.
I must admit I am having fun developing this.
Quite cool.
Have you found any bugs and all the planetary code was written by me and the BrightNewWorlds team.
Did you try attaching it to the sun first? I’ve noticed this problem a few times but i thought i fixed it.
Great idea my dad [RobertVDM] suggested that to I’m actually working on that at the moment.Thanks anyways.But the main purpose is to create a solar system,not to accurately model our solar system there for i cant make a planet the planet must be made through clumping of particles.
Should it be there from the beginning or how should we implement it?
Ha ha i guess the spaceship doesn’t count. yea good idea.
Thanks for the advice and cool suggestions especially the particle implementing plan although I would like if you would give some examples of what other objects could be there.
1st off at the moment i am not creating a planet the planet is created through gravity between to [simple cubes] or matter .are you by any chance referring to the blue circles on the matter.If so that is a shader.Named [Fur shader] Google it its quite cool. :!:
2nd have you been able to manipulate the the camera a bit better?:?:
3rd I am planning to have an update of the project by Friday next week.
Last but not least I have not come up with a name for the project yet it would be great if some of you can suggest some.:roll:
This is really cool! Somehow, the system managed to make a couple binary planets :shock: They’ve been orbiting each-other for 5 minutes with a timescale of 2, so I think they’re pretty stable.
If you click one of the planet it will show you some information on them try it.Thanks guys I think i am going to try put atmospheric scattering on the particles thanks a lot :lol:
Aaa man ,tried Atmospheric scattering,it doesn’t seem to work quite nicely on a square object,can wait for Unity 3.0 because they say that physics will be faster,still cant wait .
the Web player is cheaper to download,Right :?:
if not tell me then i will post it as a stand alone
The second problem is that Mac and Windows have there own Stand alone where as they both use the same web player.Again I’m not to sure about it :roll: .
Soon I will have the a published website for you guys