Plasma Ball Effect

Hello everyone. I am working on my first Unity project and for the most part really enjoying it so far.

I have a 3D environment that I would like to put a dynamic plasma ball in. I found an example of what I have in my head of how it should look as a static picture (see example) - but have no idea how I might go about creating such an effect in Unity. Any ideas? The more specific, the better.

Thanks,
~Eric

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Take a look at the Lightning bolt example of that package.

Particles are emitted once, stored inside an array, then each one of them is moved by a perlin noise, so it looks like an electric beam.

I have the procedural Perlin noise applied to my project, and I find it’s too heavy, at the line length I need and the density that looks good, so I’m now applying this LineRenderer-based solution which actually looks a lot more like one of the strands of plasma in the image. http://forum.unity3d.com/threads/6814-Lightning-Spark-generator-Package