Hi,
I’m looking for a phong shader to simulate plastic effects, but coudn’t find anything useful. Is there a shader like this somewhere I missed? Please help, thanks!
Specular.
The lighting model in Unity is Blinn-Phong, so unless you’re really after the round Phong highlight you should be fine with the built-in shaders.
Yes, i’m looking for the completely round and plastickey shader, is there any ways to achieve this?
Write a Phong lighting function for a surface shader.