Hi. I’m attempting to leverage Plastic SCM cloud saves for version control and to enable “remote” access to edit my Unity projects across machines (same location/network, across Desktop PC, Laptop PC, hopefully Mac/Macbook). This is for projects that are part of the same “organization” to be accessed only by myself, via the same Unity account, across machines.
I’ve followed Unity Learn and Documentation to setup Plastic SCM (Gluon) workspaces for and checked in multiple projects on my laptop PC, each a full scene including terrain, scripts, assets, audio, etc. All are within Plastic SCM-compatible Unity Editor versions, and remotely accessed projects opened with the same version.
When I open the remote projects remotely from my desktop PC via the Unity Hub, some - perhaps all - of the assets, etc. appear to be there in the hierarchy but the scene is completely empty. I’ve attempted deleting the locally saved copy of the project on my desktop PC and re-accessing the remote project but no change. There are tells that indicate the remote versions are not 1:1 with the latest iteration of the projects checked in to the Plastic SCM workspace (in some have to link to my Organization, update Version Control, etc.). On a couple, I’ve additionally enabled Cloud Build, thinking this may have something to do with it based on reference to it in the documentation, but no change.
I’m new to version control but am at a loss and perhaps expecting the process to be more intuitive - as simple as cloud-saves for games, browser favorites and passwords, etc. I’ve exhausted hours of research and review of the documentation, Learn content, YouTube, Reddit, Unity forum threads, etc. on the topic to no avail. Any help would be appreciated.
Thanks,
Ben