Hi all,
I’m trying to implement a typical platform behaviour: The object could pass from below but collide from above.
Problem is, My platform effector doesn’t do s***, the collision occurs from both angles.
Here’s my object:
The TileMat makes bouncing 0, that’s all.
The view dependent generator creates collision data on every frame, based on various stuff going on in the scene. All it does is that it assigns 2 points to the edge collider.
As you see the Arc looks up, where it should be.
The object I wish to pass and collide is on layer “Player”.
NOTE I’m using EdgeCollider2D for collision.
Why doesn’t my PlatformEffector2D work?