Hi, I have a platformer game where the player is able to jump from one platform to another (3D game) and im having no issue with the jump its just my setup as caused the following issue.

First i need to explain my basic setup (so ive drawn a diagram) and ill reference this below

  1. I have a static platform with invisible walls (used to prevent player falling off sides)
  2. A moving platform

The problem im having (mentioned in the drawing) is when the player jumps as the moving platform moves. This sometimes causes the player to not land directly between the invisible walls (causes a collision depending upon timing of jump). How can i avoid this happening but keep my walls intact?

[32932-jump+wall+issue.jpg|32932]

I realise i might need to rethink on how i prevent the player from falling off the edges of the platform as i think a invisible wall (with collision on) is not going to be the best method now? as this is always enabled.

I solved it in end by temorarily swapping the layer the player was on so there is no collision.