Platformer PRO - Ledge Climbing, 360 Loops, Ropes, and Much More ...

Platformer PRO is a powerful and flexible kit for making platform games.

Get it on the Unity Asset Store
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Make your Game - Pluggable movement system and heaps of built-in movements and options mean you can ensure your game is YOUR game, not just a variation of ours.

Does the Hard Stuff - Does the stuff that most other kits don’t: 360 Degree Loops, Ledge Climb, Ropes, Mecanim-driven movement, gravity flip and heaps more.

Does the Extra Stuff - Includes systems for everything from in-game customisable inputs to power-ups and items to a ‘no-code’ menu system.

Many samples - We don’t just include one or two samples. The kit has 8 (and growing) sample levels which include 2.5D and 2D, physics-like movement and retro-movement, melee and projectile attacks.

Great Documentation - Not just API docs. Online HTML guides for beginners through to advance users, custom inspectors (with tooltips, warning messages, and helpers), FAQ’s, online video tutorials, slack chat, and more.

Get an Android APK or Web Player demo at: http://jnamobile.com/demo.html

iOS builds available via TestFlight on request.

You are welcome to ask questions before purchase: support@jnamobile.com

Lots more videos on the youtube channel.

2 Likes

Congratulations on release!

How is that with the Update working? Can I update from 2D Platform Controller to the Platformer PRO?

Gratz on the release! :smile:

Finally got the basic ledge climb doco in: https://jnamobile.zendesk.com/hc/en-gb/articles/208054108

Unfortunately its hard to make this both flexible and simple. On the positive once you set it up you shouldn’t need to touch it.

Also submitted the next revision. Release notes:

- Added variation to alien sample showing health bar and 'health pack' items to boost health.
- Fixed bug where standard ledge climb would start REACHING movement when outside of the grasp distance.
- Added an alternative jetpack movement which only takes effect when in the air, much like a double jump.
- Small clean-ups to various samples.
- Submitted alternative package with Unity 5 to avoid warning message showing up in the asset store.

Last one is a doozy, even though the package imports into Unity 5 without requiring script upgrade (and has no warning or errors), the asset store still repots a warning when Unity 5 users try to use it (unbeknownst to me until someone posted a support request). This update I submitted with 4.6 and with 5.1 so this warning should go away. Hope I didn’t lose too many users :s

Added support for Rewired (Input).

2 Likes

Updated projectile attack documentation and added ammo sample with collectable ammo as a variation of the command bro sample.

Doco for projectiles is here: https://jnamobile.zendesk.com/hc/en-gb/articles/208116318

Added some more options for animating and controlling attacks.

v1.02 is ready… hopefully v1.0.1 gets approved soon.

Added a air float movement (hold jump after jumping to float). Can be turned on off with a power-up if desired.

congrats on finishing the product

hey john , )

lil bug with ferr 2D, using WallMovement_AutoStick, the fonction “overridepublicvoidDoCling” bug the wall to wall jump, i’v mask it now it’s fine

overridepublicvoidDoCling() /
{

//Becausewearemovingandchangingvelocityallthetimethecollidersdon'tguaranteethatwesnapexactlytothewall
//Soherewecalculatetheabsolutewallpositionwithanewraycast

}

bud i 'v an other bug, the character don’t grap the ledge, using ferr 2D, i’m investigating, do you have an idear ?

Did you read the ledge climb doco it goes in to a fair amount of detail on the conditions for detecting and grabbing a ledge: https://jnamobile.zendesk.com/hc/en-gb/articles/208054108-Ledge-Climbing

For more detailed support I’ll need a project as ledge climbs are tricky to debug without a project. Can you export your Ferr2D colliders to a static collider and create a simple sample project?

  • John A

PS Please use support channels for support requests, if you post here no ticket will be raised.

1 Like

Added some more animation doco. This time for the '2D with transition" animation bridge which allows you to do ‘in-between’ animations like a landing animation between FALL and RUN or a stand animation between CROUCH and IDLE.

https://jnamobile.zendesk.com/hc/en-gb/articles/208245708-Mecanim-Animation-Bridge-2D-With-Transitions

2 Likes

v1.0.1 is available

Blah just found a one liner bug in v1.0.1, will be fixed in v1.0.2 in the meantime if you have an issue during build see here: https://jnamobile.zendesk.com/hc/en-gb/articles/209065487

New tutorial on how to easily create ladders and ropes:

2 Likes

Platformer PRO - Video competition - Win $100 USD

Submit a short video (10-30 seconds) of your game, tech demo, or experiment done with Platformer PRO and you go in the running to win $100.

By submitting you agree that JNA Mobile can use your video, edited or unedited, for promotional purposes. Your game and company/developer name will be included in any material.

Winner will be determined by JNA Mobile based on visual quality, relevance, and other factors. Decision is final.

Payment will be made via PayPal only.

Competition closes 10th of October. Results to be announced 15th of October.


To Submit send an email to support including the following:

Game Name:
Company or Developer Name:
URL(optional):
Video Download Link:

This sounds interesting and is motivating to get more of my project together. Thanks for forming this competition, can’t wait to see what other users are doing with Platformer Pro.

@StevenWendel - I figure its good for everyone involved. A bit motivation to get your game moving forward, a (little) bit of advertising for your game. Potential for a little prize and of course good advertising for me too.

Started work on the next sample called KarateQuest which is vaguely karateka inspired and is mainly about featuring complex attacks, blocks and combos.

EDIT: or not… hard to find good free art. Maybe I should learn to create character sprites :slight_smile: