# Platforms (597218)

**URL:** https://discussions.unity.com/t/platforms-597218/597218
**Category:** News & General Discussion
**Created:** [September 11, 2015, 7:48pm UTC](https://discussions.unity.com/t/platforms-597218/597218 "2015-09-11T19:48:40Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![techs21](https://avatars.discourse-cdn.com/v4/letter/t/e68b1a/32.png) [@techs21](https://discussions.unity.com/u/techs21)
#### Post date: [September 11, 2015, 7:48pm UTC](https://discussions.unity.com/t/platforms-597218/597218/1 "2015-09-11T19:48:40Z")

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Can anyone tell me what is the best platform to build you game to use on multiple devices  
and on facebook

Is html5 the best to do that as google chrome no longer lets you use unityplayer

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### Author: ![Ryiah](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ryiah/32/101141_2.png) [@Ryiah](https://discussions.unity.com/u/Ryiah)
#### Post date: [September 11, 2015, 8:09pm UTC](https://discussions.unity.com/t/platforms-597218/597218/2 "2015-09-11T20:09:06Z")

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If there was an actual “best platform” then Unity wouldn’t be shipping with over twenty supported. HTML5 will be fine for Facebook, but what are those other devices you mentioned?

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### Author: ![techs21](https://avatars.discourse-cdn.com/v4/letter/t/e68b1a/32.png) [@techs21](https://discussions.unity.com/u/techs21)
#### Post date: [September 11, 2015, 8:12pm UTC](https://discussions.unity.com/t/platforms-597218/597218/3 "2015-09-11T20:12:33Z")

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all mobile devices

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### Author: ![RichardKain](https://avatars.discourse-cdn.com/v4/letter/r/7feea3/32.png) [@RichardKain](https://discussions.unity.com/u/RichardKain)
#### Post date: [September 11, 2015, 8:13pm UTC](https://discussions.unity.com/t/platforms-597218/597218/4 "2015-09-11T20:13:05Z")

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Before you start going for ultimate platform reach, you should ask yourself what manner of game you are trying to craft. Some games can’t be designed for that much reach. Some can, but you should decide what you are trying to make before you start picking platforms.

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### Author: ![techs21](https://avatars.discourse-cdn.com/v4/letter/t/e68b1a/32.png) [@techs21](https://discussions.unity.com/u/techs21)
#### Post date: [September 11, 2015, 8:15pm UTC](https://discussions.unity.com/t/platforms-597218/597218/5 "2015-09-11T20:15:12Z")

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I have a game i am working on now that should be able to reach all platforms

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### Author: ![Ryiah](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ryiah/32/101141_2.png) [@Ryiah](https://discussions.unity.com/u/Ryiah)
#### Post date: [September 11, 2015, 8:16pm UTC](https://discussions.unity.com/t/platforms-597218/597218/6 "2015-09-11T20:16:50Z")

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> [@techs21](#):
>
> all mobile devices

You’ll likely want to use the Android and iOS native app stores. I can’t imagine most people will want to browse to a site to play a game when they can simply download it straight to their mobile device. Native performance should beat HTML5.

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### Author: ![techs21](https://avatars.discourse-cdn.com/v4/letter/t/e68b1a/32.png) [@techs21](https://discussions.unity.com/u/techs21)
#### Post date: [September 11, 2015, 8:20pm UTC](https://discussions.unity.com/t/platforms-597218/597218/7 "2015-09-11T20:20:48Z")

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ok so html5 for facebook and browser playing and native app stores for the mobile devices cool thanks for that

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### Author: ![hippocoder](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/hippocoder/32/442865_2.png) [@hippocoder](https://discussions.unity.com/u/hippocoder)
#### Post date: [September 11, 2015, 8:23pm UTC](https://discussions.unity.com/t/platforms-597218/597218/8 "2015-09-11T20:23:17Z")

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Your problem is making a game and learning to make it with dramatically weaker hardware. I would suggest the ideal platform be the lowest phone you wish to support. This is likely a crappy android that didn’t cost much. So get your game running on that and it’ll work fine on everything else.

Assuming this is a game you’ll want to sell that is.
