but then as example if i will play the attack animations. It don’t seems good because the weight is less then 1. Is there a solution for playing 2 animations 100% or something? Thanks.
What exactly are you trying to do? If you want to play the attack animation while also playing the running animation, you basically let the whole model play the running animation, but then everything branching out from the torso bone plays a different animation (attack).
AddMixingTransform and Layers are what you will have to become familiar with. As usual, Unity API is your friend
You would need to set up a mask such that the “wave” animation influences only the arm ( or body parts you want to be animated by the “wave” animation) and not the rest of the body. The other parts will be animated by “walk” animation.