So i want to start the particle system halfway through its playback so it looks like the screen is filled with particles and then fades to nothing. is there a way to do this through scripting?
Yes, ParticleSystem.Simulate(float _time) will act as though the particle system has been playing for “_time” seconds. You could also do something similar if you have the particle system’s emission use particle bursts instead of a particle rate. (burst makes a bunch of particles at once instead of continuously making particles over time)
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