Play and stop sound using OnTrigger

Hi, Help me please: I want to play audio when entering a trigger and stop playing when you leave the trigger. Thank you very much

var Sound:AudioClip;

function OnTriggerEnter () {
	audio.PlayOneShot(Sound);
}
function OnTriggerExit () {
	???????????????????;
}

I haven’t tried it myself yet, but a quick google search turns this up right in the handy-dandy documentation:
http://unity3d.com/support/documentation/ScriptReference/AudioSource.html

Did you try:
audio.Stop();
?